Monday, January 12, 2015

Source Evaluation
Source one
  1. Sheese, Brad E., and William G. Graziano. "Deciding To Defect. The Effects Of Video-Game Violence On Cooperative Behavior." Psychological Science (2005): 354-57. Print.
  2. The material from this source point to how violent video games cause those who play them to be less cooperative with others.
  3. The line of argument used by the source is well supported, and I can use this information as a concession to the opposing view.  
  4. That the science behind the facts is sound as both authors are teachers of Psychology at Purdue
  5. That the document is still fairly relevant, as it was published in 2005
  6. This source is supposed to be of the side opposing my own in this issue, so I accept it’s view on the matter
  7. The genre lets me know that it was written for a psychological journal, so that improves my thoughts as to it’s help helpfulness
  8. It can be an opposing view in the paper
  9. I am likely to use it as an opposing view
Source two
  1. Feng, Jing, Ian Spence, and Jay Pratt. "Playing An Action Video Game Reduces Gender Differences In Spatial Cognition." Psychological Science (2007): 850-55. Print.
  2. The material in this source discusses about how action video games reduces gender difference in spatial cognition
  3. The line of argument used by this source is well supported, and I can use this to show how video games are beneficial
  4. The authors of this source are all psychology teachers for universities in Canada, which helps the source’s credentials
  5. The publication date makes this article relevant still as it was published in 2007
  6. This source is very focused in its study, but the results still assist with my report
  7. The genre lets me know that this source is very relevant for my project
  8. This article would help support that video games are beneficial
  9. as supporting evidence for how beneficial video games are
Source three
  1. Marie Evans Schmidt, and Elizabeth A. Vandewater. "Media And Attention, Cognition, And School Achievement." The Future of Children (2008): 63-85. Print.
  2. The material in this source discuss how electronic media’s effects depend on the content
  3. The argument given by the source is well supported and I can use this to show how video games are beneficial
  4. I have learned that the authors are both from school that specialize in medicine, which helps to solidify their claims
  5. It makes the source relevant as it was published in 2008
  6. The source takes a look at many different kinds of media, not just video games, so not all of the data is relevant
  7. The genre of the source lets me know that this is a relevant source for my project
  8. This source could help supply more information for the good effects of video games
  9. I am likely to use this source to support that video games are beneficial

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