Source Evaluation
Source one
- Sheese, Brad E., and William G. Graziano. "Deciding To Defect. The Effects Of Video-Game Violence On Cooperative Behavior." Psychological Science (2005): 354-57. Print.
- The material from this source point to how violent video games cause those who play them to be less cooperative with others.
- The line of argument used by the source is well supported, and I can use this information as a concession to the opposing view.
- That the science behind the facts is sound as both authors are teachers of Psychology at Purdue
- That the document is still fairly relevant, as it was published in 2005
- This source is supposed to be of the side opposing my own in this issue, so I accept it’s view on the matter
- The genre lets me know that it was written for a psychological journal, so that improves my thoughts as to it’s help helpfulness
- It can be an opposing view in the paper
- I am likely to use it as an opposing view
Source two
- Feng, Jing, Ian Spence, and Jay Pratt. "Playing An Action Video Game Reduces Gender Differences In Spatial Cognition." Psychological Science (2007): 850-55. Print.
- The material in this source discusses about how action video games reduces gender difference in spatial cognition
- The line of argument used by this source is well supported, and I can use this to show how video games are beneficial
- The authors of this source are all psychology teachers for universities in Canada, which helps the source’s credentials
- The publication date makes this article relevant still as it was published in 2007
- This source is very focused in its study, but the results still assist with my report
- The genre lets me know that this source is very relevant for my project
- This article would help support that video games are beneficial
- as supporting evidence for how beneficial video games are
Source three
- Marie Evans Schmidt, and Elizabeth A. Vandewater. "Media And Attention, Cognition, And School Achievement." The Future of Children (2008): 63-85. Print.
- The material in this source discuss how electronic media’s effects depend on the content
- The argument given by the source is well supported and I can use this to show how video games are beneficial
- I have learned that the authors are both from school that specialize in medicine, which helps to solidify their claims
- It makes the source relevant as it was published in 2008
- The source takes a look at many different kinds of media, not just video games, so not all of the data is relevant
- The genre of the source lets me know that this is a relevant source for my project
- This source could help supply more information for the good effects of video games
- I am likely to use this source to support that video games are beneficial
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