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- Feng, Jing, Ian Spence, and Jay Pratt. "Playing An Action Video Game Reduces Gender Differences In Spatial Cognition." Psychological Science (2007): 850-55. Print.
- Marie Evans Schmidt, and Elizabeth A. Vandewater. "Media And Attention, Cognition, And School Achievement." The Future of Children (2008): 63-85. Print.
- Kühn, Simone, et al. "Positive Association Of Video Game Playing With Left Frontal Cortical Thickness In Adolescents." Plos ONE 9.3 (2014): 1-6.Academic Search Premier. Web. 21 Jan. 2015
- Beserra, Vagner, et al. "Practising Arithmetic Using Educational Video Games With An Interpersonal Computer." Journal Of Educational Technology & Society 17.3 (2014): 343-358. Academic Search Premier. Web. 22 Jan. 2015.
- Phetteplace, Eric, and Kyle Felker. "Gamification In Libraries." Reference & User Services Quarterly 54.2 (2014): 19-23. Academic Search Premier. Web. 22 Jan. 2015.
- Manches, Andrew, et al. "Three Questions About The Internet Of Things And Children." Techtrends: Linking Research & Practice To Improve Learning 59.1 (2015): 76-83.Academic Search Premier. Web. 22 Jan. 2015.
- Gershenfeld, Alan. "Mind Games." Scientific American 310.2 (2014): 54-59. Academic Search Premier. Web. 22 Jan. 2015.
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- Whitbourne, Susan Krauss, Stacy Ellenberg, and Kyoko Akimoto. "Reasons For Playing Casual Video Games And Perceived Benefits Among Adults 18 To 80 Years Old."Cyberpsychology, Behavior & Social Networking 16.12 (2013): 892-897. Academic Search Premier. Web. 22 Jan. 2015.
Wednesday, January 21, 2015
The Ten Sources
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